Please use this identifier to cite or link to this item:
http://hdl.handle.net/10071/251| Author(s): | Dehanov, Juana Dias, José Miguel Salles Bastos, Rafael Cabral, Carolina |
| Date: | 2005 |
| Title: | Developing games with Magic Playground: a gesture-based game engine |
| Keywords: | Game engine Gesture based human-computer interaction Usability evaluation |
| Abstract: | This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1. |
| Access type: | Open Access |
| Appears in Collections: | ISTAR-CRI - Comunicações a conferências internacionais |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| ace134_Dias_Magic.pdf | 72,65 kB | Adobe PDF | View/Open |
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