Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/251
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dc.contributor.authorDehanov, Juana-
dc.contributor.authorDias, José Miguel Salles-
dc.contributor.authorBastos, Rafael-
dc.contributor.authorCabral, Carolina-
dc.date.accessioned2007-02-15T16:25:20Z-
dc.date.available2007-02-15T16:25:20Z-
dc.date.issued2005-
dc.identifier.urihttp://hdl.handle.net/10071/251-
dc.descriptionACE 134pt-PT
dc.description.abstractThis paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1.pt-PT
dc.description.sponsorshipADETTI/ISCTEpt-PT
dc.format.extent74391 bytes-
dc.format.mimetypeapplication/pdf-
dc.language.isoengpt-PT
dc.rightsopenAccesspor
dc.subjectGame enginept-PT
dc.subjectGesture based human-computer interactionpt-PT
dc.subjectUsability evaluationpt-PT
dc.titleDeveloping games with Magic Playground: a gesture-based game enginept-PT
dc.typeconferenceObjectpt-PT
Appears in Collections:ISTAR-CRI - Comunicações a conferências internacionais

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