Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/28931
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dc.contributor.authorDias, J. M. S.-
dc.contributor.authorMuiños González, D.-
dc.contributor.authorGamito, M. N.-
dc.contributor.editorPueyo, X., Santos, M. P. dos., and Velho, L.-
dc.date.accessioned2023-07-05T14:07:41Z-
dc.date.available2023-07-05T14:07:41Z-
dc.date.issued2022-
dc.identifier.citationDias, J. M. S., Muiños González, D., & Gamito, M. N. (2022). Simulating e-garments dressed on personalised avatars. In X. Pueyo, M. P. dos Santos, & L. Velho (Eds.), SIACG2002 - 1st lbero-American Symposium in Computer Graphics, Portuguese Meeting on Computer Graphics 2002 (pp. 129-138). The Eurographics Association. https://doi.org/10.2312/pt.20021410-
dc.identifier.isbn978-3-03868-194-6-
dc.identifier.urihttp://hdl.handle.net/10071/28931-
dc.description.abstractWe present a general computational architecture that solves the problem of the production of physical-based virtual textiles and garments (so-called electronic garments or e-garments), applicable in internet-based electronic-commerce scenarios. We focus on the evaluation of their visual and mechanical precision, relative to the textile quality control procedures adopted by the industry. Our proposed architecture includes a client that authors an e-garment dressed onto a personalized avatar, establishing the boundary conditions of the mechanical system and, a server, that solves the equilibrium equations through time of such system, using optimized numerical procedures. The client inputs 2D cutting patterns from apparel CAD vendors, defines the seams between the CAD patterns, sets fabric material proprieties, loads a personalized avatar into a JD scene, places the patterns relative to the JD avatar, configures simulation parameters, and instructs the remote server to simulate the e-garment dressing process. We conclude with the validity of our new computational framework for modeling e-garments made of plain-woven fabrics and the applicability of the system in a more global internet-based electronic commerce solution for the online shopping of apparel and fashion goods.eng
dc.language.isoeng-
dc.publisherThe Eurographics Association-
dc.relation.ispartofSIACG2002 - 1st lbero-American Symposium in Computer Graphics-
dc.rightsopenAccess-
dc.subjectPhysical-based modelingeng
dc.subjectVirtual textileseng
dc.subjectElectronic garmentseng
dc.subjectAvatarseng
dc.subjectB2C electronic commerceeng
dc.titleSimulating e-garments dressed on personalised avatarseng
dc.typeconferenceObject-
dc.event.titleSIACG2002 - 1st lbero-American Symposium in Computer Graphics, Portuguese Meeting on Computer Graphics 2002-
dc.event.typeConferênciapt
dc.event.locationGuimarães, Portugaleng
dc.event.date2002-
dc.pagination129 - 138-
dc.peerreviewedyes-
dc.date.updated2023-07-05T15:01:44Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.2312/pt.20021410-
dc.subject.fosDomínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informaçãopor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapor
dc.subject.fosDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Mecânicapor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.subject.odsProdução e consumo sustentáveispor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-96550-
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