Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/22582
Full metadata record
DC FieldValueLanguage
dc.contributor.authorCrespo, M.-
dc.contributor.authorLoureiro, S. M. C.-
dc.contributor.authorBilro, R.G.-
dc.contributor.authorGuerreiro, J.-
dc.date.accessioned2021-05-17T15:47:52Z-
dc.date.available2021-05-17T15:47:52Z-
dc.date.issued2019-
dc.identifier.issn2288-825X-
dc.identifier.urihttp://hdl.handle.net/10071/22582-
dc.description.abstractVirtual Reality is characterized by its levels of Immersion in a new world (e.g., Eroglu et al., 2001; Bhatt, 2004). Immersion is strongly related to the concept of flow, since involves a psychological state of isolation from the real world (Witmer & Singer, 1998; Bhatt,2004). This is strongly related to the concept of Flow. Thus, a total sense of involvement of a consumer in a certain experience exists, resulting in an experience unlike any other, and without unexpected distractions (Nah, Eschenbrenner & DeWester, 2011; Loureiro et al., 2018). Indeed, Mikropoulos (2006) claims that immersion causes a feeling of total presence (telepresence). However, there is a gap in literature liked to the lack of studies dealing with the way atmospheric cues of the fashion store influences presence. By atmospheric cues intended as “the conscious designing of space to create certain buyer effects” (Kotler, 1974, p. 50). The definition reflects the effort of creating retail environments that are intended to produce certain emotional effects on the buyer. Emotions that could develop and intensify the sense of presence. Thus, the aim of the current study is to explore how atmospheric cues in virtual reality fashion stores affect the sense of presence.eng
dc.language.isoeng-
dc.publisherGlobal Alliance of Marketing and Management Associations-
dc.relationUID/GES/00315/2019-
dc.rightsopenAccess-
dc.subjectAtmospheric cueseng
dc.subjectVividnesseng
dc.subjectVirtual reality fashion storeeng
dc.subjectPresenceeng
dc.subjectEmotionseng
dc.subjectDominanceeng
dc.titleHow atmospheric cues in a virtual reality fashion stores affect the sense of presenceeng
dc.typeconferenceObject-
dc.event.title2019 Global Fashion Management Conference at Paris-
dc.event.typeConferênciapt
dc.event.locationPariseng
dc.event.date2019-
dc.pagination819 - 823-
dc.peerreviewedyes-
dc.journal2019 Global Fashion Management Conference at Paris Proceedings-
degois.publication.firstPage819-
degois.publication.lastPage823-
degois.publication.locationPariseng
degois.publication.titleHow atmospheric cues in a virtual reality fashion stores affect the sense of presenceeng
dc.date.updated2021-05-18T10:10:32Z-
dc.description.versioninfo:eu-repo/semantics/publishedVersion-
dc.identifier.doi10.15444/GFMC2019.08.05-
dc.subject.fosDomínio/Área Científica::Ciências Sociais::Economia e Gestãopor
iscte.subject.odsIndústria, inovação e infraestruturaspor
iscte.identifier.cienciahttps://ciencia.iscte-iul.pt/id/ci-pub-60799-
Appears in Collections:BRU-CRI - Comunicações a conferências internacionais

Files in This Item:
File SizeFormat 
conferenceobject_60799 .pdf383,99 kBAdobe PDFView/Open


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpaceOrkut
Formato BibTex mendeley Endnote Logotipo do DeGóis Logotipo do Orcid 

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.