Please use this identifier to cite or link to this item: http://hdl.handle.net/10071/10923
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dc.contributor.authorSoares, L. P.-
dc.contributor.authorPires, F. L.-
dc.contributor.authorVarela, R. N.-
dc.contributor.authorBastos, R.-
dc.contributor.authorCarvalho, N.-
dc.contributor.authorGaspar, F.-
dc.contributor.authorDias, M. S.-
dc.date.accessioned2016-02-24T11:47:36Z-
dc.date.available2016-02-24T11:47:36Z-
dc.date.issued2010-
dc.identifier.issn0167-7055por
dc.identifier.urihttps://ciencia.iscte-iul.pt/public/pub/id/22967-
dc.identifier.urihttp://hdl.handle.net/10071/10923-
dc.descriptionWOS:000281853800003 (Nº de Acesso Web of Science)-
dc.description.abstractTo achieve a full-scale simulation of a pyrite mine, a highly immersive environment becomes necessary and this research has led to a complex system enabling users to walk through a virtual mine in real time, presenting all the behaviours present in such environment. Some of the problems encountered are the tunnels behaviours, including highly contrasted images due to the presence of the head light, narrow paths, elevators, sound reverberation and tunnels texture shades. The use of immersive virtual reality enables the generation of high-quality simulations, because it is possible to control several feedback mechanisms such as the degree of luminance of produced imagery and spatial sound. In this research, a projection infrastructure and tracking system were specified and developed, aiming at producing the best results for this kind of simulation. To achieve our purposes, distributed algorithms were developed to run in a cluster solution that drives a four-sided CAVE-like environment. The complete production pipeline is presented, ranging from the developed authoring techniques, enabling fast production of new content for the simulation, to the tracking techniques produced for the improvement of the interaction.por
dc.language.isoengpor
dc.publisherThe Eurographics Association and Blackwell Publishing Ltdpor
dc.rightsembargoedAccesspor
dc.subjectImmersive virtual environmentspor
dc.subjectMulti-projectionpor
dc.subject3D Multimodal interactionpor
dc.subjectComputer Graphicspor
dc.subjectThree-Dimensional Graphics and Realism – virtual realitypor
dc.subjectGraphics System–distributed/network graphicspor
dc.titleDesigning a highly immersive interactive environment: the virtual minepor
dc.typearticleen_US
dc.pagination1756-1769por
dc.publicationstatusPublicadopor
dc.peerreviewedSimpor
dc.relation.publisherversionThe definitive version is available at: http://dx.doi.org/10.1111/j.1467-8659.2010.01656.xpor
dc.journalComputer Graphics Forumpor
dc.distributionInternacionalpor
dc.volume29por
dc.number6por
degois.publication.firstPage1756por
degois.publication.lastPage1769por
degois.publication.issue6por
degois.publication.titleComputer Graphics Forumpor
dc.date.updated2016-02-24T11:46:21Z-
Appears in Collections:CTI-RI - Artigos em revistas científicas internacionais com arbitragem científica

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