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  <title>Repositório Coleção:</title>
  <link rel="alternate" href="http://hdl.handle.net/10071/3632" />
  <subtitle />
  <id>http://hdl.handle.net/10071/3632</id>
  <updated>2026-04-04T10:43:12Z</updated>
  <dc:date>2026-04-04T10:43:12Z</dc:date>
  <entry>
    <title>Architecture In-Play International Conferences Proceedings</title>
    <link rel="alternate" href="http://hdl.handle.net/10071/11840" />
    <author>
      <name />
    </author>
    <id>http://hdl.handle.net/10071/11840</id>
    <updated>2016-12-27T03:59:54Z</updated>
    <published>2016-01-01T00:00:00Z</published>
    <summary type="text">Título próprio: Architecture In-Play International Conferences Proceedings
Editor: Guimarães, Nuno; Paio, Alexandra; Osório, Filipa Crespo; Oliveira, Maria João; Oliveira, Sancho
Resumo: The focus of the Conferences Architecture In-Play was to think about this interdisciplinary approach of Architecture, about its tools, methods and theories and to bring together people from all the fields that could merge and create new and better architectural solutions.&#xD;
In that sense We invited authors to submit their most recent and unpublished works in research, teaching or practice that were related to Architecture's InPlay2016 objectives. The interdisciplinary use of Architecture, Digital Design, Technology, Computation, Mathematics, Geometry and any other unexpected fields.&#xD;
The result was the publication of 29 articles distributed over 4 thematic areas related to each of the Kwynote speakers, who also wrote an article as an introduction to the topic and summary of their lectures. Michael Fox in the field of Kinetic and Responsive Architecture with the article "Catalyst Design"; Ruairi Glynn in the area of Kinetic and Interactive Instalations with the paper "Machine Life"; Arturo Tedeschi in the area of Parametric Design with the article "Hyper-Meritocracy and Architecture" and Paul Jackson in the Origami and Education fields with the paper "Folding as a Language of Design".; O principal objectivo das Conferências Architecture InPlay foi reflectir sobre a abordagem interdisciplinar da Arquitectura, sobre as suas ferramentas, métodos e teorias e reunir pessoas e especialistas dos vários campos de investigação que se pudessem unir de modo a criar novas e melhores soluções arquitectónicas.&#xD;
Nesse sentido foi feito o convite a autores para submeterem os seus trabalhos mais recentes e ainda não publicados nas áreas da investigação, ensino ou prática profissional que estivessem relacionados com os objectivos das Conferências. A utilização interdisciplinar da Arquitectura, Desenho Digital, Tecnologia, Computação, Matemática, Geometria e quaisquer outros campos inesperados.&#xD;
O resultado foi a publicação de 29 artigos distribuidos por 4 áreas temáticas relacionadas com cada um dos Oradores Principais, os quais escreveram também um artigo como introdução ao tema e resumo das suas palestras. Michael Fox na área da Arquitectura Cinética e Responsiva com o artigo "Catalyst Design"; Ruairi Glynn na área das Instalações Cinéticas e Interactivas com o artigo "Machine Life"; Arturo Tedeschi na área do Desenho Paramétrico com o artigo "Hyper-Meritocracy and Architecture" e Paul Jackson na área do Origami e Educação com o artigo "Folding as a Language of Design".</summary>
    <dc:date>2016-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>RE-PLAY: INTERACTIONS WITH HISTORY IN THE DESIGN STUDIO</title>
    <link rel="alternate" href="http://hdl.handle.net/10071/8318" />
    <author>
      <name>Pacheco, Mónica</name>
    </author>
    <id>http://hdl.handle.net/10071/8318</id>
    <updated>2015-01-15T02:01:10Z</updated>
    <published>2013-01-01T00:00:00Z</published>
    <summary type="text">Título próprio: RE-PLAY: INTERACTIONS WITH HISTORY IN THE DESIGN STUDIO
Autoria: Pacheco, Mónica
Resumo: A arquitetura estabeleceu, desde sempre, relações com a sua história. Contudo esta só viria a constitui-se&#xD;
enquanto disciplina no séc. XIX, quase dois séculos depois da emergência do ensino academizado em França.&#xD;
Efetivamente, a abertura da Académie Royale d’Architecture, em 1671, impulsionou inúmeras investigações que&#xD;
revelam o interesse crescente no conhecimento rigoroso do passado. Porém, é apenas no contexto do&#xD;
Polytechnique que a relação entre história da arquitetura e práxis, como até então era entendida, é desafiada,&#xD;
paradoxalmente num curso para futuros engenheiros. O tema adquire uma enorme importância no discurso&#xD;
arquitetónico sendo alvo de constantes reposicionamentos críticos até muito recentemente, parecendo ter sido&#xD;
votada ao ostracismo na maioria das escolas, onde se assiste-se ao uso da história de modo tecnocrático e&#xD;
reducionista, traduzindo-se em análises e organigramas inconsequentes.&#xD;
A presente investigação, assente no desenvolvimento do workshop de uma semana intitulado Re-play&#xD;
(modernism) realizado em Salerno com alunos do segundo ano, propõe-se refletir sobre o potencial generativo&#xD;
dos precedentes históricos e testar o modo como estes podem ser instrumentalizados de forma criativa através&#xD;
dos próprios processos de representação. Da análise dos resultados espera-se que possam advir novas práticas&#xD;
pedagógicas que questionem e desafiem a condição pós-moderna.; Architecture has always established interactions with its history. However, as a discipline, it was only recognized&#xD;
as such in the 19th century, almost two hundred years after the emergence of the academic teaching system. In&#xD;
fact, the opening of the Académie Royale d’Architecture in 1671 has boosted many research projects that&#xD;
revealed an increasingly interest in a rigorous knowledge of the past. Nevertheless, it was only within the context&#xD;
of the Polytechnique, and paradoxically in a course for future engineers, that the relation between history and&#xD;
practice has it was understood, was definitely challenged. The theme acquires enormous importance in the&#xD;
architectural discourse, and a target of critical reasoning until very recently, being ostracized in most schools&#xD;
where the use of history in a technocratic and reductionist way is translated into inconsequential analyses and&#xD;
organigrammes.&#xD;
This paper intends to reflect upon the generative potential of historic precedents from a one week workshop&#xD;
developed in Salerno with 2nd year students. The title Re-play (modernism) aimed, simultaneously, to question the postmodern condition and to test the ways in which they can be used in creative ways from the process of&#xD;
representation, calling for new pedagogies within the design studio.</summary>
    <dc:date>2013-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Translations of literary fiction to architectural narratives: an experiment with Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking Glass</title>
    <link rel="alternate" href="http://hdl.handle.net/10071/8317" />
    <author>
      <name>Pacheco, Mónica</name>
    </author>
    <id>http://hdl.handle.net/10071/8317</id>
    <updated>2015-01-15T02:01:11Z</updated>
    <published>2013-01-01T00:00:00Z</published>
    <summary type="text">Título próprio: Translations of literary fiction to architectural narratives: an experiment with Lewis Carroll's Alice's Adventures in Wonderland and Through the Looking Glass
Autoria: Pacheco, Mónica</summary>
    <dc:date>2013-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>The rise of Social Dystopia or Optimistic Suburbia? The Case of Portela</title>
    <link rel="alternate" href="http://hdl.handle.net/10071/8316" />
    <author>
      <name>Pacheco, Mónica</name>
    </author>
    <id>http://hdl.handle.net/10071/8316</id>
    <updated>2015-01-15T02:01:12Z</updated>
    <published>2014-01-01T00:00:00Z</published>
    <summary type="text">Título próprio: The rise of Social Dystopia or Optimistic Suburbia? The Case of Portela
Autoria: Pacheco, Mónica</summary>
    <dc:date>2014-01-01T00:00:00Z</dc:date>
  </entry>
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